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This guide is designed to give you a very strong start to the game within the first ten years which will give you massive flexibility in expansion options moving forward. The objectives for Genoa in the early game based on this guide will be to enable us to colonize America, take Constantinople, take Theodoro, and take all of Crimea.Sadgely aristo no longer gives mil idea discount or advisor discount. Both now reside with mercenary which makes no sense to me. And the mil boost is basically just manpower. Bc I get army tradition anyways if I am playing wide… But it is good to get still. I mainly get it to pay less for unjustified demand.Then, when you form Italy you will have a powerful government type plus Italian ideas that gives the rare and extremely powerful 25 Core Cost Reduction. Saluzzo because best ideas in Italy. Pirate Sicily for the navy and the lolz. Milan for the strongest army. Florence for mana generation and devving.There are many national ideas in EU4 that are on the spectrum of "mediocre", but I wanted to isolate the few ones crossing into "outright bad" territory. EU4 is a sandbox game, so there is of course, in general, no universal standard from which to evaluate the effectiveness or quality of certain ideas and bonuses. This list is based on ...Nobunaga Oda of the Oda Clan is known in history for his ambitious plans to conquer Japan, with Europa Universalis 4 reflecting his vigor through an Idea Set that encourages strong leadership that ...Tier 1 Exploration, Trade, Quality, Economic, Humanist (if you want to conquer India) Tier 2 Innovative, Diplomatic, Influence, Quantity, Maritime, Expansion. Pick and choose from these and if you really want you can go aristocratic. 4. Award. babaozz. • 7 yr. ago.Burgundy's idea is more focused on economy and mercenary while having good diplomacy, so a small Burgundy could do many style as you want. Economic ideas is a powerful idea group allowing the player to build a strong economy just to be prosperous . Influence ideas allows you a vassal swarm as well as getting faster inheritance from your …Nepal is a formable kingdom located in Southern Asia right in the heart of the Himalayas. Historically, Nepal was united by the Gorkha Kingdom in 1768, and exists in game after that date. Its national ideas, as well as its unique geographical location, make it a good nation for players interested in warfare and expansion.Idea groups are a major part of the Europa Universalis experience. They dictate the direction your nation is going to follow. Being able to make the correct choice of idea groups in a campaign is what…For the areas, see North Westphalia‎‎ or South Westphalia. Westphalia is a formable nation in North Germany, and can be formed by any countries with their capital in Westphalia (area). The country exists as vassal of France if the game is started between 9 July 1807 and 13 October 1813. Historically, the Kingdom of Westphalia was a French ...Austria should retain the title of Holy Roman Emperor in order to maintain their might as a continental power, which means playing the diplomacy and imperial authority game within the HRE. Thankfully, Austria's national ideas form one of the best sets of diplomatic ideas in the game.Quantity second, as the Teuton's national ideas are militaristically front-loaded. You could pick Defensive, as it's one of if not the most impactful early military idea group with its boost to morale, but the group isn't as useful, especially in later stages of the game, as doubling the number of men you're able to field at once.773 votes, 119 comments. 352K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Idea group events rely on the country having unlocked the relevant idea group. Every five years there is a chance of one of these events happening. Contents. 1 Administrative idea groups; 2 Diplomatic idea groups; 3 Military idea groups; 4 Swap national ideas. 4.1 New Traditions & Ambitions; 5 Footnotes; Administrative idea groups …Florida is easiest formed by nations suited to colonization, like Portugal.Portugal is most ideal due to the fact Castile is typically friendly, lending it to free protection. Additionally, Florida is easier to form on because the land needed to be colonized to form it is coastal and likely one of the first parts of the new world to be …A few weeks ago, I wrote an article called “Why Would You Lie to Your Therapist?” that appears to have hit A few weeks ago, I wrote an article called “Why Would You Lie to Your The...Eranshahr, also known as the Sasanian Empire, is a formable nation in the Persia region. It represents a Persia that has returned to its Zoroastrian roots in emulation of the Achaemenid and Sasanian empires of antiquity. Historically, the Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in late antiquity alongside its neighbouring arch-rival, the ...The Papal State is the manifestation of the temporal power of the pope. Beginning with Urbino and Perugia as vassals and with the provinces of Roma, Ancona, Spoleto, Terracina and Avignon, it is relatively large and prosperous compared to other states in the region. Despite this, it is often subject to early invasion by neighbouring states such ...For early game independence is easy if you ally England. Take Novgorod as early as you can it’ll prevent Russia from happening. Go humanist, take economic, quality, trade, quality, defensive ideas. Diplomatic, religious, offensive/trade. playing as sweden right now, I picked espionage, offensive, religious and influence so far.[Top 10] Europa Universalis IV Best Idea Groups That Are Excellent | GAMERS DECIDE. Updated: 05 Mar 2022 4:08 am. Decisions, decisions. If only you could take all of them! BY: Nikola Sandulovic. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage).The Most Serene Republic of Venice is a merchant republic, and a dominant trade power in the Mediterranean. Historically, the republic grew rich from trade with the bordering empires. The trade with Byzantium was fruitful, but as any savvy businessman the Venetians looked to the new holders of Constantinople after its fall to the Ottoman-Turks.Gaza (364) Jaffa (1854) Effects. The country: becomes Israel. gains 25 prestige. gets the event ' New Traditions & Ambitions ', unless it has custom or Israeli ideas. increases rank to kingdom, if it is a duchy. removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.Quantity, economic, quality is the way to go. 1. Award. merco93. • 3 yr. ago. Influence to create many vassals, diplomatic to keep coalitions at bay, administrative for merc-heavy blobbing and self coring, humanist for rebel management, defensive to make use of the moral boost early and avoid attrition where India has lots of low supply ...Diplo for the province warscore cost reduction. Tbh you dont need religious ideas. The teuton's idea set as well as divine ideas lets you convert pretty quickly. I took divine, espionage and admin. by the time I hit level 10 I was building courthouses just to get -1 gov cap, but espionage/divine with the policy is OP.For option 1 focus on allying Scotland post independence. This will let you invade England easily. Also, France will be your biggest threat in the mid game. Either grow rapidly to match them (taking English and hre clay) or ally their rivals. Innovative ideas work pretty well but they're a second pick imo.If you do take Innovative make it your first idea group. Since AIs never take Innovative first, you will gain over 10 free innovativeness (over 1% reduction to all power costs) as soon as you finish the group. For a world conquest the best opening ideas are admin, offensive and humanist. Then influence and diplo.Monali Chuatico is a data engineer at Mission Lane and a data analytics captain at the nonprofit COOP Careers. There, Monali helps new grads and young professionals overcome undere...Jerusalem : moves its capital to Jerusalem (379). becomes Catholic. gets new Missions. increases rank to kingdom, if it is a duchy. becomes a monarchy, if it is not a theocracy. enacts the Government Reform "Crusader State", unless it has the "Crusading Empire" or "Holy Horde" reform. gains cores on: Palestine area.Advice Wanted. I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide I've seen has chosen different idea groups. One opened with Aristocratic > Infrastructure > Divine (from gov reforms) to get the dev cost reduction and play skyscraper ...May 27, 2024 · The Most Serene Republic of Venice is a merchant republic, and a dominant trade power in the Mediterranean. Historically, the republic grew rich from trade with the bordering empires. The trade with Byzantium was fruitful, but as any savvy businessman the Venetians looked to the new holders of Constantinople after its fall to the Ottoman-Turks.The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...Offensive is nice for the siege ability and discipline. Economic has good policies for Offensive and Quality, but if you are struggling with money trade ideas might be the better pickup. 1. Award. I started my first ever Ironman game as Denmark. I'm dominating the entire Baltic sea currently. Since I just got tech 5, I'm not sure which Idea to….For Muslim countries that either are in the Dravidian culture group or have Marathi primary culture. Traditions: +10% Cavalry combat ability. +1 Max promoted culture. Legacy of the Bahmani Sultanate. +1 Yearly devotion. Promote Deccani Regional Identity. −10% Idea cost.For Muslim countries that either are in the Dravidian culture group or have Marathi primary culture. Traditions: +10% Cavalry combat ability. +1 Max promoted culture. Legacy of the Bahmani Sultanate. +1 Yearly devotion. Promote Deccani Regional Identity. −10% Idea cost.Otherwise quality and offensive are your best choices for military ideas. Early on you can just stack galley or catch them as they try to land, no need for junk tier SP ideas. Later you can chain wars to pick off land in Venice or Genoa for some real trade income. Tunis can butt-buddy Otto straight off and beat down Mamluks to snag Syria vassal ...A couple of notes/opinions: About the nation suggestions, there's one more choice I'd like to submit here: Cyprus, it has all the benefits you mentioned with naxos, but with the added advantages of not being a vassal and having substantially more development (15 against naxos's 6), what's more, naxos has straits connecting it to soon-to-be-ottoman greece, while cyprus is a full island that can ...Italian ideas only if you are going for a wc/plan on expanding really hard, otherwise tuscan. Also, galley combat ability ideas are not whats good in italian ideas, dont build galleys ever. Thanks! Wasn't planning on playing super wide, but will consider it if I chose Italian ideas.Administrative, Diplomatic and Influence are standard for large blobbing. Usually at least one military idea is taken, with Quantity, Quality and Offensive being the popular choices. So there's your first 4 idea groups. Humanist or Religious is also good to lower unrest. Trade is great, too, because you'll control 2 of the 3 end nodes early.Like turning Spain into a Vajrayana Theocracy and converting all of Europe, or forming the United States and then turning all of Russia American, etc. Or becoming a merchant republic and making the biggest trade league possible. Hope this helps! This is best for 1.32 as 1.33 forts really slow down a WC.Ethiopia is a medium-sized country in eastern Africa, just north of the Horn of Africa. In 1444, it shares a border with its vassals, Damot and Hadiya, and with Alodia, Beja, Medri Bahri, Adal, and Janjiro. Starting with an Empire-rank government and control of a Coptic holy site, Ethiopia has the potential to be not just a contender for ...r/eu4. •. luckyassassin1. What are the best ideas for Japan as a colonial empire? Question. So i recently started playing in Japan and it's super fun, but what should i pick for ideas if i want to colonize and discover America. I'm playing as oda and currently own like half of the home island in 1476. I'm building up strength and completing ...Ethiopia is a medium-sized country in eastern Africa, just north of the Horn of Africa. In 1444, it shares a border with its vassals, Damot and Hadiya, and with Alodia, Beja, Medri Bahri, Adal, and Janjiro. Starting with an Empire-rank government and control of a Coptic holy site, Ethiopia has the potential to be not just a contender for ...The papacy also gives you an easy inflation reduction mechanic, and if you decide to form Spain via the decision, you need to be Catholic to take full advantage of Spain's ideas.Ambition: +10% Morale of Navies. Ever since 1337 the conflict over who is the rightful King of France has been ravaging both France and England for over a hundred years. The English retain control over Normandy and Guyenne while Charles VII in Paris has the support of most of the regional nobles of France. With the treaty of Tours in May, the ...The order depends a lot on the game. If you want to go colonial as Castile you should go explo, expansion, religious, Diplo, trade, admin (trust me you don't need a mil idea in singleplayer, it's just a waste) . There are other admin and Diplo idea groups that are just way too important to justify a mil idea.The Idea Variation is a mod that adds tons of new idea groups, policies, buildings, and an overhauled government reform system. It has reached the status where it can be considered a total conversion mod. It is still designed to maintain compatibility where it is possible though.+2 promoted cultures idea is critical to getting a golden age at the age of Absolutism. We can't fulfil an age objective without this idea. Also, at this point, you can easily afford going quantity ideas. The land attrition reduction idea with our national ideas, along with supply limit modifier, means we can death stack without much hassle.Canada is a formable nation located in the Colonial Canada region of North America, with its capital traditionally located in Ottawa. In the timeframe of EUIV, its territories are controlled by France, Great Britain, and various First Nations tribes, including Cree and Ojibwe. Although Canada was confederated in 1867, a skilled player can form ...It may need further formatting or rewriting. Mercenary idea group events [1] are the part of the idea group events which require to have unlocked the mercenary idea group .The Islamic nation of Malacca, situated at the tip of the Malayan peninsula, offers the player an excellent starting point on the way to controlling Indonesia and Indochina. Its idea group offers substantial bonuses to trade and naval effectiveness as well as a rare treat in the form of a free merchant. A skilled player should be able to fight ...When filling out military idea groups, do not fall behind on military tech. Keep advancing to the next level when the penalty runs out and fill out the ideas with spare points. It's usually recommended to fill out admin and diplo idea groups before advancing to the next level of tech. It's fine to fall behind on admin or diplo tech as most of ...Lose 150 administrative power. Gain country modifier “Road Maintenance” for 10 years, giving the following effects: −15% National tax modifier. +5% Movement speed. Else, if: Limited to: Government rank is Kingdom or Empire. Lose 100 administrative power. Gain country modifier “Road Maintenance” for 10 years, giving the following effects:Spread the Northern Style. −10% Idea cost. Regularized Contributions. +20% Provincial trade power modifier. Ambition: +20% Trade steering. The cities of Lübeck, Bremen, and Hamburg are all members of the venerable Hanseatic League, a once-mighty confederation of trade interests along the Baltic Sea which has since fallen on hard times.Florida is easiest formed by nations suited to colonization, like Portugal.Portugal is most ideal due to the fact Castile is typically friendly, lending it to free protection. Additionally, Florida is easier to form on because the land needed to be colonized to form it is coastal and likely one of the first parts of the new world to be …Which idea groups should Muscovy prioritize in EU4? Military Strength: Choose Defensive, Quality, and Offensive ideas to enhance army capabilities. Expansion Focus: Select Expansion Ideas for Siberian colonization, Administrative Ideas for core-creation efficiency, and Influence Ideas for vassal integration and aggressive expansion management.In fact, Switzerland can become one of the most insanely powerful nations when it comes to mercenaries by the late game, with certain government reforms and the mechanics introduced to them in patch 1.35 with the Domination DLC. To maximize the effectiveness of mercenaries, you need five idea groups - Economic, Infrastructure, Mercenary ...Administrative ideas could be great to pair with Angevins core cost reduction so you can get a bunch of land. You could stay away from influence or diplomatic. As Angevin Empire your PUs give you a bonus diplo relation slot, so once you integrate them you get extra relations. There are also events and parliament issues to reduce liberty desire ...Pick expansion the exploration. Move your capital to Australia, spawn reneissance here (tech penalty hurts but all points on Ternate dev would be wasted), convert to Alcheringa and form Australia. Once you meet Catholics, with expansion and exploration finished you should have 6 colonist (1 mission, 1 Australian ideas, 1 Alcheringa, 3 from ideas).Tier 1 Exploration, Trade, Quality, Economic, Humanist (if you want to conquer India) Tier 2 Innovative, Diplomatic, Influence, Quantity, Maritime, Expansion. Pick and choose from these and if you really want you can go aristocratic. 4. Award. babaozz. • 7 yr. ago.Administrative, Diplomatic and Influence are standard for large blobbing. Usually at least one military idea is taken, with Quantity, Quality and Offensive being the popular choices. So there's your first 4 idea groups. Humanist or Religious is also good to lower unrest. Trade is great, too, because you'll control 2 of the 3 end nodes early....

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